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Play a sound when an inventory object is frobbed. In Thief, use a SoundDescription link to the schema. In System Shock 2, set the Sound\Object Sound property. The schema will be played as an ambient sound if it is frobbed by the Player.

Inherits BaseScript
Messages FrobInvEnd
Links SoundDescription
Properties Sound\Object Sound
public_scripts/invschema.txt · Last modified: 2010/11/23 00:06 (external edit)