A door that does not automatically open when it is unlocked. In all other respects, it behaves the same way as the StdDoor script.
Inherits | BaseDoorScript |
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Messages | DoorOpen, DoorClose, DoorOpening, DoorClosing, DoorHalt, TurnOn, TurnOff, FrobWorldEnd, Slain, NowLocked, NowUnlocked, SynchUp, PlayerToolFrob |
Links | ScriptParams(Double) |
Properties | Door\Rotating, Door\Translating, Engine Features\Locked |
Schemas | (Event StateChange, OpenState state, OldOpenState state), (Event Reject, Operation OpenDoor) |