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Changes the player’s viewpoint to this object while the trap is turned on. In System Shock 2 it is necessary to assign a name to the object. This script isn’t supported in Thief 1. If the object has a physics model, then the camera view will have a lens-like border. Setting the Physics\Model\Type to None (which is the same as deleting the property) will fill the entire screen with the object view.

Inherits BaseTrap
public_scripts/trapcamshift.txt · Last modified: 2010/11/23 00:06 (external edit)