Relays TurnOn and TurnOff if the player has sufficient nanites. With a positive value, this trap will give nanites to the player when turned on. The trap always relays when adding nanites. With a negative value, then the player will have to pay before the message is sent. If the player doesn’t have enough nanites, then TurnOn will be sent along ScriptParams links that have the data set to ErrorOutput.
Inherits | BaseTrap |
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Links | ScriptParams(ErrorOutput) |
Parameters | nanites (number) |