Shows text on-screen when turned on. The text will be formatted with quest variable substitutions.
If you write… | You get… |
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%{qvar} | The value of the quest variable. |
%?{qvar}[a][b] | a if the quest variable is non-zero and b otherwise. |
%=num{qvar}[a][b] | a if the quest variable is equal to a number, b if it isn’t. |
%>num{qvar}[a][b] | The same, but if the quest variable is greater than the number. |
%>num{qvar}[a][b] | The same, but if the quest variable is less than the number. |
After making a substitution, the new text is checked for more substitutions. You can omit the second set of square braces if you only want to optionally show the a
text.
%{bob} %=1{bob}[bottle][bottles] of beer on the wall. %{bob} %=1{bob}[bottle][bottles] of beer. %>0{bob}[Take one down and pass it around. %{bob} %=1{bob}[bottle][bottles] of beer on the wall.][It's time to buy more beer!]
Inherits | BaseTrap, BaseQVarText |
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