TrigQuestVar
Triggers when the value of a quest variable matches a condition. The Trap→Quest Var property is written with an operator, number, and variable name like TrapMissionQVar. When the variable changes, it will be compared with the number and trigger accordingly.
Op | Triggers when… |
= | The variable is equal to the number. |
< | The variable is less than the number. |
> | The variable is greater than the number. |
& | Any of the bits set in the number are also set in the variable. |
| | All of the bits set in the number are also set in the variable. |
% | The variable can be divided evenly by the number. |
" | The variable has the same decimal digits as the number. |