Triggers when the value of a quest variable matches a condition. The Trap→Quest Var property is written with an operator, number, and variable name like TrapMissionQVar. When the variable changes, it will be compared with the number and trigger accordingly.
| ||The variable is equal to the number.|
| ||The variable is less than the number.|
| ||The variable is greater than the number.|
| ||Any of the bits set in the number are also set in the variable.|
| ||All of the bits set in the number are also set in the variable.|
| ||The variable can be divided evenly by the number.|
| ||The variable has the same decimal digits as the number.|