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When slain or knocked-out, a marker is created at the idling origin of the AI. The archetype MissingPerson is used and should be created with an appropriate suspicious property. The marker is also created when the AI goes into high-alert. and an AIWatchObj link is created from this AI to the marker object.
The marker should have watch link defaults that, when the AI returns to the marker with a lower alert level, then it will send the script message AIRelax. Then the object will be destroyed
|Messages||AIModeChange, AIAlertness, AIRelax|
|Parameters||missingonalert (boolean)||Set the missing marker if the AI goes to high-alert.|
|missingpatrol (boolean)||Make the AI’s entire patrol route act as missing markers.|
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