Add and remove the FrobInert metaproperty based on the door state of this object. If the door is breakable, then the metaproperty is permanently removed when the door is Slain. A wooden door, for example, is still solid even when slain, but a glass door isn’t.
Inherits | ObjFrobInert | |
---|---|---|
Messages | DoorOpening, DoorClose, Slain | |
Parameters | breakable (boolean) | Once the door is slain, it will be treated as always open. The default is to ignore Slain. |