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Substitute this object for another when contained by the player. Acts like the standard Crystal script, but lets you specify what the arrow (or whatever) will be. Make a ScriptParams with data set to Crystal to the archetype of the replacement. The link can be from an archetype of the crystal object so creating many new crystals is as easy as the built-in types.

Messages Contained
Links ScriptParams(Crystal)
tnhscript/newcrystal.txt · Last modified: 2010/11/23 00:11 (external edit)