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tnhscript:purchaseitem [2009/02/05 23:28]
127.0.0.1 external edit
tnhscript:purchaseitem [2010/11/23 00:11] (current)
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 ====== PurchaseItem ====== ====== PurchaseItem ======
  
-When turned on, the Item object is duplicated and added to the $$Cart$$ containerIf ``[[dromed:property:TrapQVar|Trap\Quest Var]]`` is set, then the purchase price of the item  +Trap for managing a single item that can be bought from an in-game storeUses ``[[dromed:link:ScriptParams]]`` links to coordinate with the item being purchased, ​the store script, and an optional cart to hold the purchased items.
-is added to the variable. On ``TurnOff``the $$Item$$ is subtracted (by ``[[dromed:​property:​StackCount|Engine Features\Stack Count]]``) from the $$Cart$$ ​and the purchase price deducted from the quest variable.+
  
-On ``Reset``, it removes all of its items from the $$Cart$$. If the $$Item$$ is concrete, then the ``[[dromed:​property:​StackCount|Engine Features\Stack Count]]`` is the total inventory that is available, and each purchase is always one item.+The item controlled by this script is linked using a ``[[dromed:​link:​ScriptParams]]`` link of type $$Item$$. If the $$Item$$ is concrete, then the ``[[dromed:​property:​StackCount|Engine Features\Stack Count]]`` is the total inventory that is available, and each purchase is always one item. If the $$Item$$ is an archetype, then the store holds an unlimited supply and each purchase will give you the number of items in the ``[[dromed:​property:​StackCount|Engine Features\Stack Count]]``.
  
-You should link to the object with the [[ShoppingCart]] script using a ``ScriptParams`` link of type $$Store$$. ​If that link exists, the ``[[dromed:​property:​TrapQVar|Trap\Quest Var]]`` property will be read from the store object.+This trap is linked ​to the object with the [[ShoppingCart]] script using a ``[[dromed:​link:​ScriptParams]]`` link of type $$Store$$. ​The ``[[dromed:​property:​TrapQVar|Trap\Quest Var]]`` property will be read from the store object. If a separate container is being used for purchased item, link to it using a ``[[dromed:​link:​ScriptParams]]`` link of type $$Cart$$. Without a $$Cart$$ link, the $$Store$$ object is used. 
 + 
 +When turned on, the $$Item$$ object is duplicated and added to the $$Cart$$ container. The purchase price of the item is added to the quest variable for the $$Store$$. On ``TurnOff``,​ the $$Item$$ is subtracted (by ``[[dromed:​property:​StackCount|Engine Features\Stack Count]]``) from the $$Cart$$ and the purchase price deducted from the quest variable. On ``Reset``, it removes all of its items from the $$Cart$$.
  
 ^Inherits | [[GenericTrap]] ​ | ^Inherits | [[GenericTrap]] ​ |
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 ^Properties | ``[[dromed:​property:​TrapQVar|Trap\Quest Var]]``, ``[[dromed:​property:​StackCount|Engine Features\Stack Count]]`` ​ | ^Properties | ``[[dromed:​property:​TrapQVar|Trap\Quest Var]]``, ``[[dromed:​property:​StackCount|Engine Features\Stack Count]]`` ​ |
  
----- 
-[[index|Back to index]] 
  
tnhscript/purchaseitem.1233876482.txt.gz · Last modified: 2009/02/18 01:56 (external edit)