Works with all tweq types except
Delete. When the tweq halts, the appropriate properties for the object will be reset to default values. The defaults are read from the immediate archetype of the object, or from the original rotation of the object for a rotate tweq. Joint tweqs use the Shape\Joint Positions property. Model tweqs use Shape\Model Name. Scale tweqs use Shape\Scale. Emitter and flicker tweqs use the
Cur Time and
Frame # fields of the tweq state property.