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tnhscript:timedgrenade

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tnhscript:timedgrenade [2009/02/26 01:47]
telliamed
tnhscript:timedgrenade [2010/11/23 00:11] (current)
Line 12: Line 12:
 ^Links | ``[[dromed:​link:​RenderFlash]]`` ​ | ^Links | ``[[dromed:​link:​RenderFlash]]`` ​ |
 ^Properties | ``[[dromed:​property:​ScriptTiming|Script\Timing]]``,​ ``[[dromed:​property:​CfgTweqModels|Tweq\Models]]`` ​ | ^Properties | ``[[dromed:​property:​ScriptTiming|Script\Timing]]``,​ ``[[dromed:​property:​CfgTweqModels|Tweq\Models]]`` ​ |
-^Stimuli ​| ``FireStim``,​ ``BashStim``,​ ``PokeStim`` ​ |+^Stims | ``FireStim``,​ ``BashStim``,​ ``PokeStim`` ​ |
 ^Schema Tags | $$Event Activate$$, $$Event Deactivate$$,​ $$Event ActiveLoop$$,​ $$Event Death$$ ​ | ^Schema Tags | $$Event Activate$$, $$Event Deactivate$$,​ $$Event ActiveLoop$$,​ $$Event Death$$ ​ |
 ^Parameters | $$launch_active$$ //​(boolean)// ​ | Activate the grenade immediately. Use when the grenade comes from an emitter trap.  | ^Parameters | $$launch_active$$ //​(boolean)// ​ | Activate the grenade immediately. Use when the grenade comes from an emitter trap.  |
  
-~~DISCUSSION~~ 
  
tnhscript/timedgrenade.1235612873.txt.gz · Last modified: 2009/02/26 01:47 by telliamed