Set the value for a quest variable that is stored in the campaign database. The quest variable will always be saved to the campaign database, even if it was previously set in the mission database. All the operations of TrapSetQVar from Thief 2 are supported, including ", ?, and d. Additionally, the operation # is like " but will limit the number of digits in the quest variable to 4. This makes working with the odometer easier.
Inherits | GenericTrap |
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Properties | Trap\Quest Var |