Move and apply velocity to an object relative to its current position.
Works similarly to a teleport trap. Instead of a reference object, you specify the position and rotation to move directly. The values you give will be added to the current position, rotation, and velocity of the object. Coordinates that you don’t specify are left as-is.
An object with a Physics\Model\Type of
None cannot have velocity.
|Parameters||x,y,z (number)||Add to the position.|
|dx,dy,dz (number)||Add to the velocity.|
|h,p,b (number)||Rotate the object.|
|dh,dp,db (number)||Add to rotational velocity.|
|rotate_axes||Add position relative to the rotated axes of the object.|