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Put this script on an item in the pre-mission store and it will trigger whether or not it was purchased. Specifically, it will test if the object is in the player’s inventory when the game begins running. Sends TurnOn if the item was purchased and TurnOff if not.

Inherits GenericTrigger
Links Contains
tnhscript/trigpurchase.txt · Last modified: 2010/11/23 00:12 (external edit)